Mar. 14th, 2009

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"I don't want to write the Great American Novel," was my refrain throughout college when I introduced myself as a writer. "Besides, Neil Gaiman already did that. American Gods. Read it. Me, I want to reinvent the dime pulp novel. Cheap, exciting, and all about story. I want the reputation for lovable hackwork that Stephen King has."

Naturally, like any claim any writer makes about themselves or their ambitions, that should be treated with suspicion. The truth is, of course, that I plan to be the most prolific and celebrated author in the history of writing, with parades and holidays and such in my honor, universally acclaimed a creative genius the likes of which has never been seen. I wish to simultaneously be the next-generation brainchild of Alan Moore, Gene Wolfe, Joss Whedon, and Neil Gaiman.

I have also, you know, repeatedly told people that by the ten-year reunion of my high school class, I will be living in a refrigerator box tucked in a dead-end alley somewhere, and work my art in haiku form on the wall of the McDonald's men's room.

Writers lie to you. That's what we want to do for a living, after all.


Concretely, though, there are three different types of writing that draw my interest above anything else, that I have focused on so far and intend to continue my efforts in.

First, role-playing games. I learned to play Dungeons and Dragons back in the fifth grade, using a mix of first and second-edition books and five d6. The fact that the rules were utterly incoherent when we attempted to apply them that way was lost on me - honestly, my friends and I had been focused on make-believe games of fantasy worlds, swashbuckling adventure, and hot demon women in chainmail bikinis already; some arbitrary rules and things to roll on the carpet didn't change too much.

But it stuck with me. You can say what you may about high art versus hackwork, but I will tell you that the most rewarding damn storytelling I've ever done has always been sitting at the head of a table of half a dozen creative and impertinent people, trying to keep them spellbound and razzle-dazzled so that they don't out-think my nice neat plot and go off in a direction I haven't prepared for. And in the best games, of course, they always do. I DM two games a week right now, something that's been pretty constant since about my sophomore year of college. I have presided over the rise and fall of armies, empires, and gods, and it's taught me more about solid world-building and fool-proofing my plot holes than any class I ever took. If I could find a place to work professionally writing games, I'd do it in a hot second.

Of course, that wouldn't keep me from writing other things, too. Like comic books. I was never interested in comic books as a kid, and even in high school, until a very pretty and devastatingly intelligent girl who sat next to me in study hall showed me a drawing one day, and started explaining the awesome epic story it was part of. I was smitten, by the story as much as the girl (who is still my best friend), and I still am. I do, however, have Distinct and Literary Opinions about comics, which come not from too much exposure to the works of Alan Moore and Scott McCloud, but from being a long-time Spider-Man fan having to put up with Joe Quesada.

And if what I just said there made sense to you? Tell me, so we can talk about it!

I have also, as you may have heard me mention (six dozen times, if I had you friended on my old journal), just completed my first novel. I have gradually come to conclude that when it coems to books, I am going to be an author of dark fantasy. This was not a conscious decision on my part; I just looked down at the big list of Novels I Needed To Write one day, and realized that they were all lurking somewhere in between YA Fantasy and Gothic Horror.

Except for the Western. But that's different.

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