emotional support fiber

Nov. 30th, 2025 08:53 pm
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
Continuing from the earlier experiment, emotional support weaving with handspun weft:

weaving WIP

Tension management is a mess with this (experimental, non-destructive) setup but I figured I'd at least weave this warp, write this off as a learning experience (I did learn a lot) + disaster-mode "weaving" art therapy, and move on. :)

I also learned that I strongly dislike making very "loose," airy weaves structurally, so that's good to know about myself. I sometimes like them in fabrics made by machines/other people but I don't enjoy weaving them, so I'll avoid in the future!

Writing politics and power

Nov. 30th, 2025 07:32 am
ailelie: (Default)
[personal profile] ailelie
This was originally a comment on reddit.

I think the advice that says politics is about power is good to consider. However, I would add that it isn't just power for power's sake. Power is energy. If it isn't doing anything, it is only potential--something to account for, but not something that is having an active effect on the world. Politics is kinetic or power in motion.

Power allows its wielders to accomplish one of two goals: secure their autonomy or enact their agendas. These often, but don't always, go together. Sometimes, when they diverge, it depends on the source of the power. Note: Autonomy isn't just freedom, but is also the ability to meet your own needs.

For example, two students go to university; one cooks his own meals and the other eats in the dining hall each day. The latter has paid for convenience and possibly for more time to devote to her studies (fulfilling an agenda), but the former has more personal autonomy. If the dining hall suddenly shuts down, he won't be going hungry.

So, since sources can affect how power is used, I think it is most important to start with those.

Some major sources of power are

  • tradition
  • religion
  • wealth
  • political structures (e.g. a constitution)
  • access
  • influence (both broadly/culturally and singularly/personally)
  • fear
  • might
  • knowledge.

It is important to know how each source grants/uses, limits, and revokes power. By grants/uses I mean what are the ways a person can wield the power of the source? In political structures, one way is laws. In influence, one way is a whisper campaign or advising a friend. In religion, one way is declaring something anathema so that adherents avoid it. Each power source determines, to a degree, what a person can do with it. Most people and organizations cultivate multiple sources to widen their menu of actions and to compensate for limitations.

For example, wealth grants power by enabling the wielder to convert the wealth into a different type of power.

For example, they can buy off a priest for religious power or they can spend to be on the edge of trends for influential power. They can cultivate a salon of innovative ideas for both influential and knowledge power. The power of wealth only lasts as long as the money holds out, however. Anyone relying on wealth will find themselves powerless when the money goes, unless they've, for example, collected blackmail (fear-based power) or connections (personal influence; being someone others listen to). Another limitation is that power bought by wealth may carry the stigma of money (e.g., they bought their way in, etc).

Another example, political structures may elevate one person as ruler over the land, but they are limited by the description and responsibilities of their role. They may also need to work with other entities created by the same political structures. Many leaders cultivate another power source to ensure they can enact their agendas (e.g., influence, tradition, religion).

Also, note, no source is infinite. The fewer who draw on a source, the more power they have.

The next step is identifying who in your setting has power and what kind of power they command. Guilds have knowledge power--they're the ones who know how to do crafts. They may also have access power aka the decision of who gets to learn the craft. That access power could also belong to the local government, church, etc.

So, figure out who the players are and what kind of power they access.

Next, going back to the top of this post, think through what each player wants to do with their power. Is their focus fully on remaining free from any strictures and being able to meet all their needs, or do they have an agenda they wish to see fulfilled? Or is it some combination of both?

Also, what are they willing to lose to keep their power and to fulfill their goals? These are not the same. For example, a person may be willing to accept another's patronage (losing autonomy) in order to gain more cultural influence (gaining power). And, if goals conflict, which ones take priority?

Next, remember that there is a difference between the organization that consolidates power and the individuals who act upon it. Some people can cultivate power on their own, especially for personal or cultural influence, but often it is the organization that amasses power and the individuals who spend it. Those individuals all have their own agendas or desires for autonomy and so politics is a fractal.

Finally, power does not exist in a vacuum. It is all connected. Every move tugs strings that affect others. There is two major things to consider here--connections among power players and effects of actions.

Some players, in your setting, may be automatically opposed. This is usually because they are drawing on the same source. If the university starts teaching basic physics and machines, the guilds may be upset that the university is intruding on their knowledge-based power.

This immediate opposition has consequences for individuals as, in order to keep drawing on their institution's power, they must maintain the rivalry. A new guild master is best friends with a university professor, but they hide this because the guild would revolt if they knew or would expect her to use personal influence on the professor to make the university drop the coursework. Etc.

This conflict between the organization the draws and consolidates the power and the people who use it opens up a lot of opportunities for back-channels and manipulation.

The other type of connection to consider is effects. Every action has an intended primary effect and, often, intended secondary effects. Every action also has unintended secondary effects. Then think through who supports and opposes the primary and secondary effects and why. Also, the same player can oppose one effect while supporting the other. So then you need to think through how they act on that divided support/opposition.

The government passes a law that all laws will now be translated into every language in the empire so that no one may claim ignorance of the law. The intended effect is to stop that line of defense from a group of rebels. The unintended secondary effect is that this grants additional power to the university who house the most translators.

The rebels oppose the law because it limits them by reasserting the empire's control over them. The church also opposes the law because they do not want the university to grow in power. However, the church does support limiting the rebels. So, the church makes a show of supporting the law in public, but then works behind the scenes to revise or revoke it in favor of the church's solution to the rebels. Or, maybe, they support the law, but then appoint a few priests to reach out to the rebels in sympathy or take action to require all translators work through the church. Etc.

Anyway. These are just my thoughts on the matter. I hope they're helpful!


Creating Villains

Nov. 30th, 2025 07:20 am
ailelie: (Default)
[personal profile] ailelie
Originally a comment on reddit.

How I'd design a villain for a story is different than how I'd do one for a ttrpg game, which differs from how I expect I'd do one for a video/computer game. Here are some thoughts and ideas to keep in mind, though.

Type of Villain

I think you can divide most villains into three categories: good motive/bad means, bad/disputed motive, and chaos or self-seeking.

Type 1: Good motive/bad means
The villain wants to accomplish something that the heroes don't find all that objectionable. They're seeking a cure, trying to save the environment, etc. However, to do this, they cross lines the heroes can't condone, such as murder, human testing, etc.


Type 2: Bad/Disputed motive (means vary)
The villain wants to accomplish something the heroes disagree with either partially or fully. An example for 'partially' might be that the villain wants to protect vulnerable people from enemies. However, they label some ordinary group of people as enemies. An example of fully might be that they want to call forth a sadistic god to subjugate the planet. Means could vary. Cultists who distribute literature about their god in a bid to get enough people performing regular blood sacrifices to call their god forth are rather different from those who sacrifice people against their will.


Type 3: Chaos- or self-seeking
The villain has a personal drive they're satisfying that may or may not be clear to outsiders. Their actions may seem erratic as they are motivated solely by some internal compass. That said, some do develop patterns. I'd classify murderers and rapists in this category, but I'd also shelve in characters like the Joker.

Something to also keep in mind is that many villains also have one of two traits: (1) they're holding onto some old slight or regret and can't let go; or, (2) they embody a positive value to the extreme.

Also, all of these villains may have bad guys working for them. Mooks, though bad, =/= villains.

Villainous Goals and Threat Level

I grouped these together because they determine whether or not a villain should be pursued.

For a game, a villain with a clear goal is the least frustrating for players. This does not mean the villain is easy to thwart, only that they're easier to engage with and they tend to generate longer stories. (Chaos/self-seeking villains are either one-shot adventures or too hard to predict to plan around).

A goal is simply what the villain wants to accomplish. If the villain is leading or part of a cult or organization, it is a good idea to have the organizational goal, the villain's reason for leading/working with the organization, and the villain's personal goal.

The Cult of Salt is stealing blood for a ritual to flood the land, returning it to aquatic creatures. They believe their god will reward them with appropriate bodies when the time comes and then they'll rule the seas. Marin Wavewalker is leading the cult but she is doing so because flooding the Temple of Ove is the only way to prevent a prophecy about the end of the world from being fulfilled. If the Temple is under the waves and its priests drowned, no one can call down destruction from the stars.

Threat Level refers to the villain's speed, brutality, and capability.

Speed refers to how quickly and frequently the villain is acting. If a villain is planning a long-game, they can be back burnered for a while as the players address a more immediate (and level appropriate) foe. If the villain is attacking right now, then they're of a higher threat than a more brutal or capable villain that isn't.

Brutality refers to how much the villain's actions hurt people in terms of the impact and length of their effects. If they use magic to make people fall asleep for a day, they're far less brutal than if they cause people to sleep for a year. A villain who beats people up is less of a threat than one who kills people. And the guy who kills people with a single shot to the head is less brutal than the one who tortures them first.

Capability refers to the villain's ability to make things happen either personally or through cat's paws, allies, or underlings. If a villain can't make things happen or their plans often fall through, they're less of a threat than one who can.

Stages to the Plan

Accomplishing a villainous goal should either require multiple steps to complete or be something that never really ends. Summoning a god via ritual is an example of the former while protecting the environment is the latter. (Though, a villain could develop a master plan to save the environment that has multiple steps).

To do this, start with the ultimate goal and ask "What does the villain need to accomplish this?" Brainstorm maybe 3 different things. Then, for each of those things ask the same question, but this time, brainstorm 2 things. Finally, either stop there or brainstorm one thing for each of them.

Level 1
  • For example, to summon the Salt God, the Cult of Salt must create a lake of blood, chant a song in unison, and provide a vessel for the god to occupy.
Level 2
  • To create the lake of blood, they need to drain many people of blood and they need a special herb that keeps the blood from coagulating.
  • To chant the song, they need to track down the lyrics hidden in a cave and hire a bard to draft an easy-to-learn and sing melody for the words.
  • To provide the vessel, they must collect the bones of a leviathan and construct a doll from them.
Level 3
  • To drain many people of blood, they have created a competition among murderers and thieves.
  • To collect the herb, they have blackmailed a guild into selling it to them at a steep discount and to sell it to no one else.
  • To find the lyrics, they are hiring adventurers.
  • To draft the song, they will commission a famous bard.
  • To collect the bones, they are stealing them from various museums, adventuring guilds, and private homes across the land.
  • To construct the doll, they have kidnapped a toymaker's daughter and won't release her until he creates the doll.

Then just put those things into a timeline and you've got a lot of little actions for players to slowly realize are all connected and some clear goals for them to mess with. Honestly, having them be the ones to find the lyrics for a client in an early adventure could be a great way to make them care a bit more later on about stopping the villain.

To ensure that stopping one level 3 event doesn't stop everything, villains should have plan Bs. You free the toymaker and saved his daughter? Lovely! But the villain had some bones in reserve or will pull another heist and, this time, they work on swaying a puppet-maker to their cause so that they'll build the doll willingly. Etc.

Level 3 goals should always have a Plan B. Level 2 goals are necessary. If they are missing in full or part, the final goal comes out wonky. Level 1 goals have no back-up plans.

I know this isn't a clear step-by-step guide, but I hope you find it helpful regardless.

Note: Level 3 goals can also have multiple stages.
  • The cult hires adventurers (through an intermediary) to locate the lost lyrics. Let's say they hire the heroes.
  • The University of Wrynn is also seeking the lost lyrics for personal study. They have hired a rival group of adventurers.
  • The heroes compete with this rival group to locate a map to the cave, overcome the traps, defeat the corrupted guardians, and find the key to the iron bookcase housing the lyrics. Then they must prevent the rivals from stealing the lyrics from them or they must plan a heist to steal the lyrics from the university.
It could be a good 2 to 4 sessions of gameplay, depending on how you planned it and how your players engaged with it.




denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
[staff profile] denise posting in [site community profile] dw_news
Hello, friends! It's about to be December again, and you know what that means: the fact I am posting this actually before December 1 means [staff profile] karzilla reminded me about the existence of linear time again. Wait, no -- well, yes, but also -- okay, look, let me back up and start again: it's almost December, and that means it's time for our annual December holiday points bonus.

The standard explanation: For the entire month of December, all orders made in the Shop of points and paid time, either for you or as a gift for a friend, will have 10% of your completed cart total sent to you in points when you finish the transaction. For instance, if you buy an order of 12 months of paid time for $35 (350 points), you'll get 35 points when the order is complete, to use on a future purchase.

The fine print and much more behind this cut! )

Thank you, in short, for being the best possible users any social media site could possibly ever hope for. I'm probably in danger of crossing the Sappiness Line if I haven't already, but you all make everything worth it.

On behalf of Mark, Jen, Robby, and our team of awesome volunteers, and to each and every one of you, whether you've been with us on this wild ride since the beginning or just signed up last week, I'm wishing you all a very happy set of end-of-year holidays, whichever ones you celebrate, and hoping for all of you that your 2026 is full of kindness, determination, empathy, and a hell of a lot more luck than we've all had lately. Let's go.
ailelie: (Default)
[personal profile] ailelie
So, one feature of the isekai/etc comics I read is the inclusion of politics. Some do this very well and others...not so much.

I was coming back to a comic I'd read part of a while back and it took me a bit to remember the storyline. As part of my remembering, I started identifying and aligning factions without thinking about what I was doing. Once I noticed, I realized there was a pattern that is potentially useful for other stories (and for tabletop games).

Anyway! Every faction in these comics has the same goal: power. Power is an interesting goal because it is really just a type of currency. Power enables its wielders to shape the world in specific ways. The better comics get into what the factions want to do with said-power, but often that is just left unstated. 

In a comic, every faction has an alignment of sorts that basically comes down to how they feel about the main character's chosen faction (or the MC's romantic partner's faction). The alignment has little to do with good/evil, noble/selfish, etc. While those can be factors, what ultimately matters is whether the faction promotes or obstructs the main character's goals.

Anyway! The factions you typically find (though you may not find all of them in the same story) are the following:
  • Imperial/royal: The people who rule the realm (this faction may be divided by the ruler and the spouse. If so, the spouse is likely tightly connected to either the traditionalists or the progressives).
  • Traditionalists: Typically older noble houses that support tradition
  • Progressives: Typically new noble houses that support change
  • The Defenders: Different from the military, this is often a noble house or guild charged with the specific duty of defending the realm, such as from monsters. This faction is often represented by 'The Northern Duke.'
  • The Church: These may be represented by an actual church, priesthood, or a saintess.
  • The Military: These may be national forces, a mercenary group, etc.
  • The Magic Tower: Not always a tower, but an organized magical group; may desire control over magic.
  • Merchants: These are rich commoners whose wealth may be on par with nobility.
  • Scholars: These may be represented by a university or guild; typically they are innovators developing new technologies.
  • Information Guild: Rarely a power-seeker on their own, but can sometimes become a close ally rather than mere resource.
  • Common folk: Rarely a faction on their own, though.
Each of these factions draw authority/power from different places.
  • The imperial faction typically gets their power from the societal structure, primarily, though they may also borrow divine authority.
  • Traditionalists get their power from the weight and importance of tradition and history. They also tend to have wealth. If they're nobles, they also get power from the societal structure.
  • Progressives get their power via an alliance of whatever faction is fueling or most benefitting from change. So they may get the power of populism (common folk), innovation (scholars), etc. They also likely have wealth and, if noble, societal structures on their side.
  • Defenders get their authority from fear (the fear of what happens should they stop their defense).
  • The Church gets power from a perceived connection to the divine. They represent a power beyond humanity. They may also have power from populism if well-liked by the common folk.
  • The military gets power through might, primarily.
  • The mage tower gets power through might as well, but they may also have innovation on their side. (Innovation is the ability to do something others can't or do something more effectively than they can using a new method).
  • Merchants have wealth on their side, primarily. Wealth lets you buy the kind of authority you want. 
  • Scholars primarily have knowledge and innovation for authority.
  • Information guild relies on knowledge.
  • Common folk have the power of numbers. They are numerous.
Other types of authority that can occur, but that are a bit less tightly aligned are reputation (this includes honor), connections (knowing people as this grants access, information, and favors), romance, competence, etc.

Anyway. I think when setting up a game (or basic world), it could help to decide which factions you want to be major players. Then, decide how each faction is represented in the setting. Then ensure each faction has a unique authority (unless you want them fighting for control of an authority). For bonus points, decide what each faction wants to do with their power. What do they do with what they have? What have they planned should they get more? What do they fear if their power wanes or another faction's power grows?

much emotional support fiber

Nov. 29th, 2025 11:34 pm
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
Saori WX60 + Clover Sakiori 60cm "feather" (reed/heddle thingy???) Frankenloom warping. This does work. It doesn't work all that well, but it works. Fortunately, the weaving is the fast part and this is a shorter warp, so I'll just finish this for exploration's sake and then return to "normal" warping. :)





Finished the 2-ply merino yarn!

Stoppard.

Nov. 29th, 2025 10:57 pm
elisem: (Default)
[personal profile] elisem
 He were brilliant.

Mr Ford took me to London (first class, yet, as he had to use up a lot of frequent flyer miles on a reorganizing airline, so we went fancy) to see Arcadia at the NT. It was stunning.

Glad we had him on the planet. He will be missed.
elisem: (Default)
[personal profile] elisem
 I test negative for COVID these days, and feel a lot better. As directed by many people who learned some of it the hard way, I continue to rest LIKE A POTATO. And no, the giggle-inducing power of that phrase has not worn off. Juan has a way of intoning it at various sleeptimes that brings even more amusement due to the solemnity. And these things are good.

HOWEVER, what is not so good is that I'm considerably behind on getting things into the Etsy store. 

Also what is not so good is that a new computer is needed. (Shopping will be done, the passive voice will be employed, and so forth.) Also, since other debts are also had, the means to pay them must be acquired.

YOUR KINDNESS is hereby requested in the form of sending people to my shop (or going yourself, yes please!) so that I may exchange the fruits of my labors for money that I can then give the computer-making people and the other-stuff-I-have-to-pay-people. If it works out right, we're all happy. (Also it will help me not freak out about money, which turns out to make resting LIKE A POTATO a little harder.)

The shop is: https://www.etsy.com/shop/LionessElise

Also also, being at the workbench is the most calming thing I know, so I'm doing a tiny bit of that, but I need to put things into the shop for people to be able to see them. Commerce does not work so well otherwise. (I am reminded of Patricia C. Wrede, who upon receiving a sheepish negative answer when she asked me if I had sent a certain story in yet, declaimed in ringing tones, "PUBLISHERS DO NOT CONDUCT HOUSE-TO-HOUSE SEARCHES FOR PUBLISHABLE MANUSCRIPTS! SEND IT IN! YOU HAVE TO SEND IT IN!")

Anyhow, yeah, I very much need to make some moneys happen, and the most direct route for me is making shinies happen for people that want shinies, so if you can help them find my work that would be awesomely helpful.

You have my deep gratitude, and if there's anything I can do for you, please let me know.

(no subject)

Nov. 29th, 2025 07:24 pm
watersword: A woman typing on a laptop next to a window (on a train, perhaps?) (Geek: hardware)
[personal profile] watersword

Finally committed to buying myself some solid gold flatback earrings that I can keep in, and got the Maison Miru pavé lightning bar pair, which are almost identical to the Mateo bypass studs, except not diamonds, and about 20% of the price. (Christ, when I bookmarked those earrings, they were almost a hundred dollars cheaper.) I have managed to get them into my ears all by myself (look, I didn't get my ears pierced until I was 30, and push pin flat backs are even harder), and I am pleased to report that they are delicate and sparkly and I look forward to wearing them for the foreseeable future.

It's a shame that Saturday is my long cardio session at the gym, because damn does my hair look great on Sundays, when it is clean but the curl has fallen out juuuuust enough that the ringlets don't look fake. (My natural curl texture in the front is, genuinely, Shirley Temple curls. It is absurd.)

I have made cranberry-apricot cake and poppyseed cake and am restraining myself from making a miso-maple cake. The cod with artichokes and saffron broth did defeat the bag of artichokes that had been in the freezer since the dawn of time, but I actually think the broth isn't great — oddly bitter? — and won't be making it again. (I have leftovers and will eat them, but I won't be happy about it. Thank goodness I didn't waste the second cod fillet on this.) The pesto + white beans, on the other hand, were delicious and will become a new staple.

Sir Tom Stoppard's death is extremely upsetting and I am watching "Shakespeare in Love," "Enigma," and "Rosencrantz and Guildernstern are Dead" and reading Arcadia, The Invention of Love, and The Coast of Utopia about it. And re-reading the cricket bat speech from The Real Thing.

Music Saturday

Nov. 29th, 2025 11:00 am
muccamukk: Jason Mamoa playing the guitar. (Music: Jason's Guitar)
[personal profile] muccamukk

Some great interviews with Siibii on Unreserved: Unapologetically Indigenous & Healing, self-discovery and love with Eenou trans pop artist Siibii. I really like their whole EP.

The whole Tom King Situation

Nov. 28th, 2025 05:20 pm
muccamukk: Juli on a ladder shelving library books, sunbeams giving him wings. (Heart of Thomas: Wings)
[personal profile] muccamukk
Some impactful opinion pieces by First Nations authors:

Niigaan Sinclair: The inconvenient truth: Thomas King’s admission he isn’t Cherokee hits hard.

Tanya Talaga: Thomas King’s storytelling now feels like a betrayal.

Jesse Wente: Jesse Wente on Thomas King and finding hope in a hard moment (Video: 42min).


Thoughts:
I'm glad Lee Maracle and Murray Sinclair didn't see this betrayal. I wonder how many more are to come.

Personally, as a basic white girl who casually follows CanLit discourse, I'd heard the rumours for close to ten years, and assumed they weren't true because it seemed like the Cherokee Nation would've said something. And it just felt to obvious, maybe? Surely someone would've looked into it when the Michelle Latimer situation happened? Guess not! Or maybe they did, and this is how long it takes to gather that level of detail.

My hot take (which I've heard going around a bit): you can't be in King's position and not know that. A lot of us with roots in that part of the world have family stories about Cherokee ancestors, myself included. Which a lot of people believe because why would their families lie to them? Then you learn it's a whole trope, and look into it, and realise it's just family mythology. Or don't, because you're not claiming anything based on it, anyway. But if you're speaking on behalf of a people, as King was, not having the least curiosity, or desire to reconnect with family, feels like wilful ignorance at best. (Which is why the rumours felt too obvious. Surely, I thought, he must have made sure.)

It's not something that is making me, personally, reconsider my CanLit canon. I read a few books by King, and enjoyed them, but he wasn't a favourite author.


Palate cleansers:
Elamin asked Jesse Wente for some recs, and here's his list (copied from the episode description on YouTube):
Books:
The Knowing by Tanya Talaga
Bad Indians Book Club by Patty Krawec
The Idea of an Entire Life by Billy Ray Belcourt
The Boy From Buzwah: A Life in Indian Education by Cecil King
Survival Ojibwe by Patricia Ningewance
Danger Eagle written by Jesse Wente and illustrated by Shaikara David

Film & TV:
Saints and Warriors (coming soon to Crave)
The Knowing - documentary series based on Tanya Talaga's book (on CBC Gem)
Aki by Darlene Naponse
Uiksaringitara: Wrong Husband by Zacharias Kunuk
Meadowlarks by Tasha Hubbard (coming soon to theatres -- it’s a drama adaptation of her documentary, Birth of a Family, available on the NFB website)
Siksikakowan: The Blackfoot Man by Sinakson Trevor Solway

Finally, let's laugh about a funny time someone got fooled: 'Made-up quote' in Canadian satire site The Beaverton fools Time Magazine.

emotional support fiber

Nov. 28th, 2025 07:43 am
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
woven cloth

Maybe 2.5x the length of the futon! The weft is various handspun yarns. :3 It has hideous Baby's First Floor Loom Attempt nature but fortunately, both Joe and the catten are very forgiving. Now I get to rewarp the loom... /o\



Morning's handspun single. :3
muccamukk: Héloïse's faceless portrait in the hearth, a real flame rising from her painted heart. (Lady on Fire: Burning Art)
[personal profile] muccamukk


(When I saw her in concert, she was very pleased with that line).

(Video has a thread of a butch teen being socially pressured to feminise. But there's a happy ending.)

emotional support coding

Nov. 25th, 2025 01:43 pm
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
Lee Brodie's Starting FORTH, on the Forth programming language; m5stack Cardputer v.1.1 running ryu10's M5CardForth (Github)

I have Forth (programming language - see e.g. Leo Brodie's Starting Forth) running on this smol M5stack Cardputer v.1.1 (ESP32-S3) courtesy of ryu10's M5CardForth, which is also faster than my spending the next decade teaching myself ESP32-S3 assembler. :)

Next step: write a very smol choose-your-own-adventure-style text adventure in Forth.

Next step after that: ???

Next step after that: Considering porting either the Shuos Academy text adventure WIP [1] or Winterstrike (originally written for Failbetter Games for StoryNexus, which will be sunsetted by Jan 2026) to M5CardForth for the CardPuter because I am a TROLL. It could be a dumbass household game experience. :) :)

Heck, I could port some version of turnabout's fair prey or The Amiable Planet (Twine) to this! I love the thought of making TINY parser IF / text adventures for this smol device.

(All of these are my games. I give myself permission?!)

[1] I was writing/coding this for Choice of Games but we mutually agreed to cancel the contract because I was flooded out that year and it was no longer a doable workload alongside...finding new housing etc. I still have like 60% of the codebase already written in ChoiceScript and outline, though! I'd have to refactor but hell, I'd have to refactor anything. I can pretend it's pseudocode. :)

(I need a break from the current schoolwork, what can I say.)
fleetfoxes: (art // city)
[personal profile] fleetfoxes
Earlier this year, out of curiosity and to honour a lost friend, I reread a series that I enjoyed in my early teen years: the Sword of Truth books. I remembered them as being a bit ridiculous, but captivating, and I wanted to get up to the later books published after I was out of my fantasy "phase". Fortunately I'm an ebook reader, so between the Internet Archive and my local library I was able to get the entire main series for free. But rereading as an adult shocked and horrified me. Enough that I needed to really sit down and process my feelings. The more I searched for others' opinions online, the more baffled I was at the type of amused deprecation I found over novels that feel too genuinely, dangerously fascist to be casual reading for young people.

So I wrote three thousand words about it.

Let's get this our of the way: this isn't an unbridled hate post. I know if you are a fan of a series it's east to get defensive and shut your ears to genuine critical analysis because people mostly want to get internet clout making fun of stuff that isn't even a real issue. For example, a plot point that people love to raise when they call these books bad is the "evil chicken". But it lacks the context that this is supposed to be absurd in context. The evil being takes the form of a chicken and the characters struggle to believe it. It's written as silly, and the narrative itself is making a joke out of it by playing up the melodrama. It was... a chicken! Dun dun duuuun! Negative reviews that make these kinds of mistakes are easy for fans to write off as bandwagon haters who haven't actually read the series.

This post isn't about whether or not the writing is good - Goodkind was dyslexic, and admitted he never read fiction, but he still knows how to keep a page turning on par with other pulp action-writers like Susanna Clarke or Matthew Reilly, and he's good at using narrative POV to build tension, by misleading the reader or by giving them info the main character doesn't have. The prose is workhorse, though he begins to rely on repetition in descriptions in later novels. By claiming each book can stand alone, he also has to spend more and more time shoehorning in explanations of prior books' events. Ultimately I won't cast moral judgement on people who enjoy the way Goodkind writes.

Nor am I here to judge if you enjoy old fantasy that relies on problematic tropes. The damsel in distress, the white saviour complex, the abundance of rape... there is a baseline structural sexism and racism present in so much media from that time (but especially sci-fi/fantasy written by white dudes.) These days we interrogate these texts from feminist or racialized lenses and can see how the privileges of even authors and auteurs who were trying to step out from the restrictions of their race and sex (George R R Martin, for instance, has talked about how he wrote women "as people" because that's how he sees them; David Eddings (i know, i know) collaborated with his wife Leigh; both authors still have moments of non-diagetic misogyny because it's in the groundwater of the genre.) Unfortunately, what's wrong with the Sword of Truth series runs deeper and is more insidious.

What I want to talk about is the books' philosophy and values. Goodkind wrote these to try and teach people something he believed, and for a great deal of people - my young self included - the series changed how they viewed the world. On the surface, the Wizards Rules and Richard's hero's journey seem moral: these are books about doing good, thinking rationally, and overcoming authoritarian government, right?

(Padme Amidala concerned face meme) Right?

Right? )

Two Things

Nov. 25th, 2025 08:36 am
muccamukk: Clara and Twelve stand next to the TARDIS on an alien planet. (DW: Pretty)
[personal profile] muccamukk
1. xkcd just made me cry (continuation of the cancer posts, which no one involved currently has.)

2. Mom gave me a ball of really pretty white yarn, which is wool with a bit of a halo, and maybe sport weight? Could be finger weight? Unsure? It's large enough to make a scarf, and I'm wondering if anyone can suggest a pattern that's: a) VERY EASY, b) maybe has a little bit of lace? I can do very basic lace, as long as it doesn't have too many steps.

emotional support spinning

Nov. 24th, 2025 09:14 pm
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee




I'm informed this is a 1981 Ashford Traditional. I pounced on the secondhand listing as spinning wheels in working order (especially modern-ish wheels) are very scarce in my region, especially at a low price point. She's in incredibly good condition and spins beautifully! She's my first Saxony wheel, to go with the Ashford Traveller. I'm also told the bobbins ought to be inter-compatible (I have bobbins for both the larger and smaller flyers).

The pink-magenta is IxChel's North Ronaldsay blend (North Ronaldsay Sheep 40%, Blue Faced Leicester 30%, Silver infused Seaweed 10%, Mulberry Silk 10%, Cashmere 10%).
muccamukk: Wanda walking away, surrounded by towering black trees, her red cloak bright. (Default)
[personal profile] muccamukk
Mooooooost of the politics mentioned are Canadian, a couple U.S. links in there.

Anti-Trans Bull Shit in Alberta
Stop Smith: Danielle Smith wants to take our rights and freedoms away. Help push back..
A petition.

Momentum: Join our mass organizing call on Wednesday, November 26th to help us turn the tide and stop Danielle Smith's assault on freedom, rights and trans kids..
Organising calls for both Alberta and elsewhere.

Putting the context behind a cut. Anti-trans violence discussed )


Other Canadian Politics Stuff I'm Mad About:
Most of these are from leftist rags, because other news sources make me tired, y'all. Just posting links. Cut for CanPol Fuckery )


Miscellaneous. Kinda Downer Stuff?
[youtube.com profile] caelanconrad: ChatGPT Kіlled Again - Four more Dеad (Video: 42min).
Ban. It. Ban it now. What the fuck!?

Dromline: When Your Favourite Author is Dead to You.
About Neil Gaiman, who the author was a lot more attached to than I ever was. Interviews Nalo Hopkinson and Tara Prescott-Johnson!

The Tyee: The Librarians Traces the Battle of a Lifetime.
Review of a documentary about book bans in Texas.


Miscellaneous. Not Completely Horrible Stuff?
Everyday Feminism: 8 Critical Things to Remember When Booking a Trans Performer.
Both funny and containing alarming examples from Kai and Ivan's lives.

Trauma Rewired: Self Compassion and How The Science of Kindness Changes Your Brain (Audio: 50min).
I find Dr. Kristin Neff's stuff helpful, though I know millage varies.

The Comics Journal: Talking Oglaf with Trudy Cooper and Doug Bayne: "We’d stay up all night drawing stuff to make each other laugh".
Really fun interview!

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