These are a few of my favorite things:
-The Eberron Campaign Setting for D & D. Influenced both by film noir and the sensibilities and aesthetics of steampunk, the world of Eberron gives a substantially different (and I think, richer and more nuanced) feel to the world it depicts than most campaign settings. There's a lot more room for moral ambiguity, post-colonial analysis, and moving beyond the familiar tropes of D & D - but enough high adventure, swashbuckling, tomb-raiding grave-robbing and other archaeologically incorrect dungeon-raiding practices (though they're acknowledged as such) to feel like the same game.
-Planetary by Warren Ellis - a vicious look at a world full of superhumans, approaching the genre from a different angle, telling a story that changes your basic assumptions about the moral and practical ramifications of superhero comics while still being a vehicle for one Hell of a story. Also vicious and cynical, which I'm usually a fan of ... but I also read Spider-Man Loves Mary-Jane religiously.
I am all about alternative takes on classical media. Which reminds me of a rant, actually, (two rants,. more actually) about the reasons why modern, mainstream superhero comics are getting boring and weighed down by the baggage of their own storytelling tropes ... but, um, maybe I should talk about that some other time?
- TV Tropes, which discusses and deconstructs pretty much every convention, theme, motif, metaphor, trope, and genre in any and every media, including real life. WARNING: Even more addictive than Wikipedia, says the guy who once read nothing but Wikipedia and Questionable Content from 10 PM until noon.
We won't talk about how long I've spent on TV Tropes. We really won't.
-Mackerel sushi.
-The Eberron Campaign Setting for D & D. Influenced both by film noir and the sensibilities and aesthetics of steampunk, the world of Eberron gives a substantially different (and I think, richer and more nuanced) feel to the world it depicts than most campaign settings. There's a lot more room for moral ambiguity, post-colonial analysis, and moving beyond the familiar tropes of D & D - but enough high adventure, swashbuckling, tomb-raiding grave-robbing and other archaeologically incorrect dungeon-raiding practices (though they're acknowledged as such) to feel like the same game.
-Planetary by Warren Ellis - a vicious look at a world full of superhumans, approaching the genre from a different angle, telling a story that changes your basic assumptions about the moral and practical ramifications of superhero comics while still being a vehicle for one Hell of a story. Also vicious and cynical, which I'm usually a fan of ... but I also read Spider-Man Loves Mary-Jane religiously.
I am all about alternative takes on classical media. Which reminds me of a rant, actually, (two rants,. more actually) about the reasons why modern, mainstream superhero comics are getting boring and weighed down by the baggage of their own storytelling tropes ... but, um, maybe I should talk about that some other time?
- TV Tropes, which discusses and deconstructs pretty much every convention, theme, motif, metaphor, trope, and genre in any and every media, including real life. WARNING: Even more addictive than Wikipedia, says the guy who once read nothing but Wikipedia and Questionable Content from 10 PM until noon.
We won't talk about how long I've spent on TV Tropes. We really won't.
-Mackerel sushi.