STAR WARS: SCUM AND VILLAINY.
Jul. 1st, 2011 11:23 amIn our first episode, four reprobates from the backwater world of Kalarba beat a gang of thieves and kidnappers, leaving one of them alive in exchange for their ship, a used Skipray Blastboat named the Narrow Margin. Finding the cramped quarters, lacking cargo space, and poor maintenance a dealbreaker, after a few short voyages they traded in that wreck (and some lucrative salvage) for a brand-new YT-2400, which they named the Poetic Justice, and set about modifying with a will. As their bank robbing, anti-Imperial piracy, pro-Hutt syndicate thuggery, and attempts to defraud Lando Calrissian escalated, the increasing attention of bounty hunters forced our remaining crew members to flee(a berth on the Justice has not tended to be a healthy long-term investment).
In Episode II: Pirates Gone Wild Space, the party attempted to lay low in the fringe worlds of the civilized galaxy, but soon found themselves ill-suited for such a sedate existence. After further fights with bounty hunters assured them their cover was well and truly blown, they recruited/were recruited by a Corellian treasure-hunter, who lead them deep into the Unknown Regions of space on a prolonged hunt for a cache of ancient technology that might well make their fortunes. After some mixed success on that venture, but with plenty of lucrative resources and data, they returned to 'civilization,' found their deaths had been faked on the galactic broadcast of a bounty-hunting reality program, avenged themselves on the bounty hunter in question, and found that, with the pressure gone, there was very little keeping them together. Half the crew sold their shares in the Justice back to the only remaining original investor, and departed to further their own careers.
( Dramatis Personae )In Episode II: Pirates Gone Wild Space, the party attempted to lay low in the fringe worlds of the civilized galaxy, but soon found themselves ill-suited for such a sedate existence. After further fights with bounty hunters assured them their cover was well and truly blown, they recruited/were recruited by a Corellian treasure-hunter, who lead them deep into the Unknown Regions of space on a prolonged hunt for a cache of ancient technology that might well make their fortunes. After some mixed success on that venture, but with plenty of lucrative resources and data, they returned to 'civilization,' found their deaths had been faked on the galactic broadcast of a bounty-hunting reality program, avenged themselves on the bounty hunter in question, and found that, with the pressure gone, there was very little keeping them together. Half the crew sold their shares in the Justice back to the only remaining original investor, and departed to further their own careers.
FORMER CREW:
Felix the Toydarian: a two-bit pirate and shipjacker, Felix had a lot of skill but an unbelievable run of bad luck. After accepting several independent commissions, he was caught by the New Republic, and though the party shelled out money to get him a decent lawyer, he was still convicted and sentenced to three years' hard labor in the spice mines of Sevarcos, where he lost an eye. Felix still owns 20% of the Justice.
( Session One: The Sevarcos Shuffle. )
( Session Two: We Could Be Heroes )
( Session Three: The Things We Do For Fun. )